Yes? No? Maybe? « Thread Started on Nov 11, 2008, 8:22pm »
We've thought about changing our battle system, and maybe we should let you guys have a say in it. So, we are asking everyone (if they want) to create their own battle system. If we like it enough, we'll add it to the list. That means, people can decide what style of fighting they are in for ^^
Re: Yes? No? Maybe? « Reply #2 on Nov 14, 2008, 9:23pm »
TEAM PVP BASED RP BATTLE SYSTEM
This battle system is Rp based , not damage. E.g. like the original except the Outcome is decided at the beginning. This system is meant to be used purely for sparring matches against other players, not against bosses or NPC’s. An admin will work out all statistics for you.
1) The levels of all combatants in both teams are added up, (If a level is gained during fight it does not effect the starting total.) e.g. one side has total level of 22 the other has 24. The winner off the battle will be the team will be the higher number. Draws and losses work in same way.
2) The rest is Rp until the post limit is reached or until each member of the losing team forfeits (there remaining posts are used up) (Same rules as forum apply here)
3) Upon post limit the winning team use last resorts to defeat other team. No deaths happen though. The losing team are simply exhausted, retreat or are captured it is up to the decision of individuals
4) The post limit is the total number of posts that each person can use during course of battle. (skipping a post counts as an post used up btw but you must pm an admin and tell them you are skipping) e.g. First guy does whatever, second guy does whatever, Etc until all posts are used up.
5) The post limit is worked out by the total number of characters in the battle multiplied by 5 for totals less than or equal to 5 and its multiplied by 2.5 for teams between 6 and 10 (rounded up).
Re: Yes? No? Maybe? « Reply #3 on Nov 17, 2008, 10:14pm »
Making the battles predetermined kind of take the fun out of things. I know no one likes to lose, but sometimes its simply inevitable. There are lot of things to consider during a battle than simply the relative strength and skills of the combatants.
What about terrain? If my character happened to be fighting in say a volcano for example, that would obviously make my guy's fire skills much more powerful and most likely make ice attacks pretty futile. However should my character lose simply because he is a lower level? I don't think so, nor should he automatically win just because he has the advantage.
I mean what if another combatant joins the fight mid way? What if it was all a big trap?
There are a lot of variables that a system just wouldn't really do justice to. I mean you could always make a system to show a general feel of strengths and weaknesses, but making the game 'by the numbers' would take a lot of the fun out of it I think.
I like the battles the way they are, this coming from the guy with a win loss record of 0-1.
Re: Yes? No? Maybe? « Reply #4 on Nov 20, 2008, 5:57pm »
As it is, its going to be up the the people involved which to use. I only figured using a fairer system for plot events and the like...*cough*
Anyway, my one is going to be heavily numerically based, but no ones going to see the numbers. To you guys it'll just be normal, but behind the scenes all the damage will be worked out and the like, and Tetron, terrain effects are a big part of mine (I.E, using a lightning attack during the rain massively increases damage, whilst a fire attack for example would be weakened).
Despite its numerical system (for damage and the like) the rest of it will be common sense. You'll see what I mean later.